The Objective Personality Type Code

The Objective Personality System has 512 unique types that need to be represented by the Objective Personality type code. This naming convention is naturally quite complex given the complexity of this system and, you know, human beings. A few examples are shown below and referenced in the explanation.

  1. FF – Fe/Se – PC/S(B)
  2. MF – Ni/Fi – SB/P(C)
  3. FM – Te/Si – BP/S(C)
  4. MM – Ti/Ne – CS/B(P)

Section One – Modalities

Lets start with the first two letters. These first two are the sexual modalities for the type. The options are MM, MF, FM, and FF.

The first letter represents whether or not the type’s Sensory is Masculine (M) or Feminine (F). In the first example, the type’s Se is Feminine, so their demon function, Ni is Masculine. Notably, this letter does not indicate that the Savior Observer is Masculine or Feminine. So in the second example, the type’s Savior Ni is Feminine and their demon observer, Se is Masculine.

The second letter represents whether or not the type’s Extroverted Decider (De) function is Masculine (M) or Feminine (F). In the first example, the type’s savior Fe is Feminine, but they will have Masculine demon Ti. In the second example, the type’s demon Te will be Feminine, but they will have savior Masculine Fi. Again note its the Extroverted Decider being indicated in both cases, not the savior Decider function.

Section Two – Functions

The second section contains the type’s savior functions.

Functions in OP are a combination of multiple tracked coins, the human needs of Gathering (Oe) and Organizing (Oi) combine with either the Intuition (N) or Sensing (S) to form Se, Si, Ne, and Ni. The human needs of Tribe (De) and Self (Di) combine with either Feeling (F) or Thinking (T) to form Te, Ti, Fe, and Fi. So deconstructing the savior functions in the type we can determine which of these coins was selected.

  1. Fe = De and Feeling, Se = Sensing and Oe
  2. Ni = Oi and Intuition, Fi = Feeling and Di

The order these functions appear in is also important because it indicates the result of the Decider vs Observer coin. If a decider function appears first, then the type is a Decider. If an observer function appears first, then the type is an Observer.

  1. Fe is first, so this type is a decider
  2. Ni is first, so this type is an observer

We can also determine the demon functions based on the opposites of the savior coins. For Fe, this is Thinking and Self (Di), or Ti. For Se, this is Intuition and Organizing (Oi), or Ni.

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Section Three – Animal Stack

The third section indicates the animal stacking. The animals are given the following abbreviations, P = Play, S = Sleep, B = Blast, and C = Consume.

The first two animals in the stack are considered savior animals so they are separated from the other two by a slash. The first animal will always match up with the savior functions from section two. In example one, the functions are De and Oe, so the first savior animal will be Play. The savior animals must be one of either Sleep or Play (the energy animals) and one of either Blast or Consume (the information animals).

The third animal is considered the activated or hobby animal. This animal is a demon, but is still used quite often. It can be a point for growth where the type feels comfortable exploring their demon functions, but is more something they do as a secondary ‘hobby’ to their savior animals.

The fourth animal is called the last or missing animal. This animal is seldom used by the type without intentional focus. This is a pain point for the type and they will often make up for their lack of use with this animal by using the animals they are more comfortable with.

You can determine if a type is info or energy dominant depending on their last animal. Types missing an Energy Animal (Play or Sleep) are information dominant. They have Blast and Consume in their top 3 animals and will be more balanced on the consumption and spreading of information while leaving a void in one area of energy balance. Types missing an Info Animal (Blast or Consume) are energy dominant. They have Play and Sleep in their top 3 animals and will be more balanced when it comes to the expenditure and preserving of energy while leaving a void in one area of the information balance.

Dave Power’s OPS Dashboard

If you are new to Objective Personality, you might also be interested in our post on the OPS type dashboards, which explain how to create an interpret dashboards like this one.

Full Coin Breakdown

Below are some examples showing the full coin results of the types. See if you can figure out each before you look at the answer.

FF – Fe/Se – PC/S(B) = De > Di, Oe > Oi, Decider > Observer, F > T, S > N, P > S, C > B, Energy Dominant, F De, F Sensory

MF – Ni/Fi – SB/P(C) = Di > De, Oi > Oe, Observer > Decider, F > T, N > S, S > P, B > C, Energy Dominant, F De, M Sensory

FM – Te/Si – BP/C(S) = De > Di, Oi > Oe, Decider > Observer, T > F, S > N, P > S, B > C, Info Dominant, M De, F Sensory

MM – Ti/Ne – CS/B(P) = Di > De, Oe > Oi, Decider > Observer, T > F, N > S, S > P, C > B, Info Dominant, M De, M Sensory

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